A chave simples para Helldivers 2 Gameplay Unveiled
A chave simples para Helldivers 2 Gameplay Unveiled
Blog Article
As a Helldiver, you and up to three other players will squad up for missions that task you with landing on hostile planets in drop pods, completing various objectives in the surrounding area, and then calling in a gunship to extract you before you're overwhelmed by enemy forces. You can respawn if you die, but revives are limited, though the game is
But also, with friendly fire active at all times your actions could also be the downfall of your squad, making it even more important to play tactically.
Your duty as an enlisted member of the force is to capture enemy planets and defend against invasions, which will undoubtedly help protect managed democracy.
These days, it's pretty rare for new shooter games to be exclusively PvE. Helldivers 2 is, though, as there's not a single PvP mode in the game, and there aren't any plans for one in the future, either. Helldivers fight for Super Earth together, after all!
One of the most interesting aspects is that mission progress is something the entire player base works toward together. Each of these hostile planets comes with a percentage meter that ticks further toward “liberation” every time a real-life squad completes a mission there. Once the planet is liberated, everyone unlocks new areas and missions.
The same faster-than-light travel technology, heroically liberated from the Illuminates, that gave Super Earth access to the galaxy, has since been used to colonize it. This period has come to be known as The Great Democratization.
Warriors are the conterraneo end result of a species optimized for mindless expansion. In controlled environments, they have eviscerated innocent baby cows in under a second. One can only imagine what they would do to innocent baby humans.
“I personally love writing for a Helldivers 2 Gameplay game with opportunities for comedy, and that doesn’t take itself too seriously. I hope I can find a game like that soon…”
Can the Helldivers pull together to defend vital strategic outposts against overwhelming numbers, or complete grand story missions before another faction makes their move? Not only time, but the blood, sweat and mangled bodies of Helldivers will tell.
Helldivers 2 doesn't have a story campaign, no. Once you finish its tutorial, every mission you play will be a nonlinear, open-ended incursion that follows the format we described earlier in this article.
Helldivers 2 is one of the most refreshing - and straightforward - multiplayer games I've played in a while. It's a third-person bug-shooting blitzkrieg, offering simple sets of objectives and a broad armament to help satisfy them. The actual action of defeating the game's foes is a lot of fun, with hordes of enemies to shoot into gibs with a four-person player squad. But does all that multiplayer chaos come with strings attached? Few games try to achieve destruction at this scale, especially factoring in the unpredictability of multiplayer gameplay, so what kind of visuals and performance should we expect in the game's console outing on PS5 and how does the quality of the PC port fare? Visually, Helldivers 2 hardly advances the state of the art, but that's not to say that its visual make-up - and its environments - aren't compelling. There's a typical mix of modern graphical staples, but they are deployed effectively. Volumetric lighting is heavily used, for instance, with shafts of light shooting through rocks and trees.
As a Helldiver, it’s your responsibility to combat these alien forces and protect your home planet and restore peace. In doing so, you’ll need to engage in high-stakes combat with an onslaught of alien lifeforms alongside your comrades. With a powerful arsenal at your disposal, Helldivers 2
As you play Helldivers 2, you'll be tasked with completing daily Personal Orders with simple objectives like "kill 200 Terminids," as well as weekly, community-wide Major Orders that challenge the game's entire player base to complete enough missions on the planets listed to liberate them.
" Ultimately, the developer wants "an environment that's supportive, fun and where we all are fighting on the same side."